Some testing I've been doing in Modo using one of our AOR 1 military scans. Our system can capture both heads and bodies in a single shot so we can generate both high res head scans and matching bodies without having to rebuild or swap systems. This render is using one of the high res heads with the corresponding decimated "Low res" body. Jeremy Celeste of Texturing XYZ did some work on the textures to remove the spec / reflection. All rendered in Modo using the standard Skin shader. Micro skin displacements provided by Texture XYZ micro maps.