Modo skin rendering

Some testing I've been doing in Modo using one of our AOR 1 military scans. Our system can capture both heads and bodies in a single shot so we can generate both high res head scans and matching bodies without having to rebuild or swap systems. This render is using one of the high res heads with the corresponding decimated "Low res" body. Jeremy Celeste of Texturing XYZ did some work on the textures to remove the spec / reflection. All rendered in Modo using the standard Skin shader. Micro skin displacements provided by Texture XYZ micro maps.

Cleaned and retopologised Scan in Zbrush

Cleaned and retopologised Scan in Zbrush

Reflection removal by Texturing XYZ

Reflection removal by Texturing XYZ

Pull back render

Pull back render

Modo Render

Modo Render

Reflection Only

Reflection Only

Zbrush

Zbrush

Details in Zbrush

Details in Zbrush

Modo Setup

Modo Setup

Various lighting tests

Various lighting tests

Day of the shoot.

Day of the shoot.

Loads of gear courtesy of Andrew March

Loads of gear courtesy of Andrew March